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- // --------------------------------------------------------
- // mix_smlpart - Small Stadium, at partial capacity
-
-
- // --------------------------------------------------------
- // SFX global volumes
-
- MASTER_MAIN_VOL = 28000
- MASTER_MENU_FE_VOL = 32000
- MASTER_MENU_BE_VOL = 32767
- MASTER_PITCH_VOL = 20000
-
- MENU_FE_CONFIRM_VOL = 22500
- MENU_FE_UPDOWN_VOL = 17250
- MENU_FE_LEFTRIGHT_VOL = 18250
- MENU_FE_SIDESELECT_VOL = 19000
- MENU_FE_FADEIN_VOL = 32000
- MENU_FE_FADEOUT_VOL = 32000
- MENU_FE_CANCEL_VOL = 18200
- MENU_FE_WHOOSH_VOL = 31000
- MENU_FE_KEYBOARD_VOL = 22000
- MENU_FE_PAPER_VOL = 22000
- MENU_FE_SIGNATURE_VOL = 22000
- MENU_FE_PANESELECT_VOL = 28000
- MENU_FE_ERROR_VOL = 25000
- MENU_FE_COLOURSELECT_VOL = 13000
- MENU_BE_CONFIRM_VOL = 23500
- MENU_BE_UPDOWN_VOL = 29000
- MENU_BE_WHOOSH_VOL = 30000
- MENU_BE_COLOURSELECT_VOL = 13000
-
-
- FE_LOADLOOP_VOL = 9000
- FE_VISIM_GOAL = 23000
- FE_VISIM_APPLAUSE = 17000
- FE_VISIM_BOO = 20000
- FE_VISIM_CHEER = 26000
- FE_VISIM_OH = 28000
- FE_VISIM_CROWDLOOP = 13000
- FE_VISIM_REFWHISTLE = 7000
-
- PITCH_KICK_VOL = 18000
- PITCH_KICK_FUNNY_VOL = 16000
- PITCH_BOUNCE_VOL = 12000
- PITCH_BOUNCE_FUNNY_VOL = 20000
- PITCH_CHEST_VOL = 22000
- PITCH_HEAD_VOL = 20000
- PITCH_HEAD_FUNNY_VOL = 30000
- PITCH_CATCH_VOL = 30000
- PITCH_NET_VOL = 22000
- PITCH_PASS_VOL = 22000
- PITCH_PASS_FUNNY_VOL = 30000
- PITCH_POST_VOL = 22000
- PITCH_POST_FUNNY_VOL = 20000
- PITCH_PUNCH_VOL = 30000
- PITCH_SLIDE_VOL = 12000
- PITCH_SLIDE_FUNNY_VOL = 20000
- PITCH_TRAP_VOL = 20000
- PITCH_TRAP_FUNNY_VOL = 15000
- PITCH_REFWHISTLE_VOL = 12000
- PITCH_COLLISION_VOL = 32768
- PITCH_COLLISION_FUNNY_VOL = 20000
- PITCH_PLAYERCALLS_VOL = 7000
-
- CROWD_CHEER_VOL = 1200
- CROWD_APPLAUSE_VOL = 10000
- CROWD_BOOS_VOL = 8500
- CROWD_OHLONG_VOL = 13500
- CROWD_OHSHORT_VOL = 14500
- CROWD_JEERS_VOL = 10000
- CROWD_WHISTLES_VOL = 29000
- CROWD_ENDMATCH_WHISTLES_VOL = 25000
- CROWD_HOME_GOAL_VOL = 10000
- CROWD_MULTIPLEPASSES_VOL = 15500
- CROWD_ANGER_VOL = 13500
- CROWD_HECKLERS_VOL = 15000
- CROWD_HECKLERS_VOX_VOL = 9500
-
- STADIUM_CROWDRAMLOOP_VOL = 13000
- STADIUM_CROWDSTRMLOOP_VOL = 13000
- STADIUM_RAINLOOP_VOL = 15000
- STADIUM_RAINLOOP_THUNDER_VOL = 29000
- STADIUM_CROWDELEMENTS_VOL = 25000
- STADIUM_PRACTICEPITCH_VOL = 12000
-
- NIS_FLASHBACKFX_VOL = 32767
-
- TASK_SUCCESS_VOL = 32767
-
- // --------------------------------------------------------
- // AI vars
- // These tend to be referenced in several areas (SFX, speech, etc.) so that
- // there is common interpretation
-
- // In feet
- AI_SHOT_MISSED_CLOSE = 5
-
- // In yards
- AI_CLOSING_IN_OPPONENT = 10
-
-
- // --------------------------------------------------------
- // Chants vars
-
- // in ticks (1 sec=50 ticks)
- // Time between chants: in a normal situation, this is the max amount of time between home chants
- CHANTS_TIME_BETWEEN_CHANTS = 300
- CHANTS_TIME_TO_ALLOW_AWAY_TEAM_CHANT = 300
-
- // %
- CHANTS_HOME_DROWNS_AWAY_PERCENTAGE = 60
- CHANTS_MOTIVATIONAL_CHANCE = 70
- CHANTS_HOME_PERCENTAGE = 50
- CHANTS_FOUL_CHANT_CHANCE = 25
-
- // Misc
- CHANTS_MOTIVATIONAL_SPREAD = 1
-
- // Volume, 0-127
- CHANTS_HOME_VOLUME = 45
- CHANTS_AWAY_VOLUME = 30
- // This is a ratio; what percentage of the Soundtrack volume the FE chants are (over 100 is boost, under is cut)
- CHANTS_FE_VOLUME = 95
-
- // Azimuth sttings, 0-360. A -1 means don't screw with the panning
- CHANTS_HOME_AZIMUTH = 325
- CHANTS_AWAY_AZIMUTH = 65
-
- // in hertz, 0 to whatever
- CHANTS_AWAY_HIGH_PASS = 3500
- CHANTS_NIS_LOW_PASS = 2553
-
- // Volume boost, 0-250
- CHANTS_ANTHEM_BOOST = 120
-
- // 0-100% of volume
- CHANTS_INTRO_DUCKER = 0
- CHANTS_INGAME_DUCKER = 80
-
- // in ms
- CHANTS_DUCKER_RAMPTIME = 750
- CHANTS_STREAM_FADE_OUT = 3000
- CHANTS_NIS_FILTER_RAMP_SHORT = 150
- CHANTS_NIS_FILTER_RAMP_LONG = 1000
-
- // in seconds; will be some random variation
- CHANTS_FE_MYCLUB_TIME_BETWEEN_CHANTS = 100
- CHANTS_FE_MYCLUB_TIME_DURATION = 15
- CHANTS_FE_VISIM_TIME_BETWEEN_CHANTS = 20
- CHANTS_FE_VISIM_TIME_DURATION= 10
-
-
- // --------------------------------------------------------
- // Crowd excitement vars
-
- // State excitement tuning, between 0 and 1000
- // (Scalar)
- CROWDS_STATE_TUNING_MAX_EXCITEMENT = 1000
- CROWDS_STATE_TUNING_MID_EXCITEMENT = 700
- CROWDS_STATE_TUNING_HIGH_INTENSITY = 5
- CROWDS_STATE_TUNING_MID_INTENSITY = 2
-
- // In yards
- CROWDS_STATE_TUNING_ATTACK_THIRD_OFFSET = 35
-
- // Between 0 and 1,000,000 (yes, will be divided by 1000000!!!)
- // Some examples:
- // RAMPTIME_5_SECS = 333, RAMPTIME_3_SECS = 5550, RAMPTIME_2_SECS = 8330,
- // RAMPTIME_1_SECS = 16660, RAMPTIME_HALF_SEC = 333300;
- CROWDS_RAMP_UP_TIME = 4000
- CROWDS_RAMP_DOWN_TIME = 2000
-
- // Base excitement, between 0 and 100
- CROWDS_BASE_EXCITEMENT = 0
-
- // Misc modifiers (additive), from 0-100
- CROWDS_CUP_OR_TOURNAMENT_MODIFIER = 5
- CROWDS_RIVALRY_MODIFIER = 15
- CROWDS_CUP_FINAL_MODIFIER = 10
- CROWDS_IN_OT_MODIFIER = 30
- CROWDS_IN_SHOOTOUT_MODIFIER = 80
- CROWDS_GOALBOX_MODIFIER = 40
- CROWDS_PENBOX_MODIFIER = 20
- CROWDS_HIGH_MOMENTUM_MODIFIER = 5
- CROWDS_FINAL_MINUTES_REG_TIME_MODIFIER = 80
-
- // In minutes; when the crowd begins ramping based on time
- CROWDS_BEGIN_FINAL_MINUTES = 80
-
-
- // --------------------------------------------------------
- // Speech vars
-
- // Volume, 0-127
- SPEECH_VOLUME=127
-
- // Banter reset ratio - we will try to play this times the total number of available samples
- // in the emotion banter bank before resetting and allowing repeating samples
- BANTER_TRACKING_RATIO = 2
-
-
- // --------------------------------------------------------
- // Sfx tuning vars
-
- SFX_LOADING_MUSIC_LOOPS = 15
-
- // in ticks (1 sec=50 ticks)
- SFX_PLAYER_CALLS_FREQUENCY = 400
- SFX_CROWD_ELEMENTS_FREQUENCY = 420
- SFX_CROWD_ELEMENTS_VISIM_FREQUENCY = 200
-
- // Min time in ticks between crowd reactions to turnovers. Prevents audio ugliness caused by too many reactions.
- SFX_TURNOVER_REACTION_TIME_DELAY = 20
- SFX_APPLAUSE_REACTION_TIME_DELAY = 30
- SFX_OH_REACTION_TIME_DELAY = 50
-
- // %
- SFX_PLAYER_CALL_INPLAY_CHANCE_PER_ATTEMPT = 50
- SFX_PLAYER_CALL_OUTPLAY_CHANCE_PER_ATTEMPT = 70
- SFX_CROWD_ELEMENTS_CHANCE_PER_ATTEMPT =50
-
- // in yards
- SFX_CROWD_REACT_OH_MAX_SHOT_SAVED_DIST = 35
- SFX_CROWD_REACT_APPLAUSE_MAX_SHOT_SAVED_DIST = 45
- SFX_CROWD_REACT_SHOTDUCKER_MAX_SHOT_DIST = 45
- SFX_CROWD_REACT_PASS_BACK_TO_KEEPER = 20
-
- // The max distance (in feet) from the net that the ball can be for the crowd to react on a shot that misses.
- SFX_CROWD_REACT_MAX_SHOTMISSED_DIST = 100
-
- // in seconds
- SFX_CROWD_REACT_SECOND_SAVE_TIMER = 4
- SFX_CROWD_REACT_HOME_SHAME_WHISTLE_TIMER = 25
-
- // Various
- SFX_CROWD_REACT_OLE_PASS_NUM_TO_SHY_STATE = 4
- SFX_CROWD_REACT_OLE_PASS_NUM_TO_STRONG_STATE = 7
- SFX_CROWD_REACT_OLE_MIN_SCORE_DIFF = 3
-
- // in ms
- SFX_NIS_FILTER_RAMP_SHORT = 150
- SFX_NIS_FILTER_RAMP_LONG = 1000
-
-
- // --------------------------------------------------------
- // Soundtrack vars
-
- // Volume, 0-127
- SOUNDTRACK_MISC_MUSIC_MENU = 50
-
- // 0-100% of volume
- SOUNDTRACK_FE_DUCKER = 30
- SOUNDTRACK_VS_DUCKER = 0
- SOUNDTRACK_BE_DUCKER = 80
-
- // in ms
- SOUNDTRACK_FE_DUCKER_RAMP_TIME = 1000
- SOUNDTRACK_VS_DUCKER_RAMP_TIME = 1000
- SOUNDTRACK_BE_DUCKER_RAMP_TIME = 1000
-
-
- // --------------------------------------------------------
- // Misc vars
-
- // Volume, 0-127
- VIDEO_VOLUME = 90
- ONLINE_RADIO_VOLUME = 90
-
-
- // --------------------------------------------------------
- // --------------------------------------------------------
-