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  1. // --------------------------------------------------------
  2. // mix_smlpart - Small Stadium, at partial capacity
  3.  
  4.  
  5. // --------------------------------------------------------
  6. // SFX global volumes
  7.  
  8. MASTER_MAIN_VOL = 28000
  9. MASTER_MENU_FE_VOL = 32000
  10. MASTER_MENU_BE_VOL = 32767
  11. MASTER_PITCH_VOL = 20000
  12.  
  13. MENU_FE_CONFIRM_VOL = 22500
  14. MENU_FE_UPDOWN_VOL = 17250
  15. MENU_FE_LEFTRIGHT_VOL = 18250
  16. MENU_FE_SIDESELECT_VOL = 19000
  17. MENU_FE_FADEIN_VOL = 32000
  18. MENU_FE_FADEOUT_VOL = 32000
  19. MENU_FE_CANCEL_VOL = 18200
  20. MENU_FE_WHOOSH_VOL = 31000
  21. MENU_FE_KEYBOARD_VOL = 22000
  22. MENU_FE_PAPER_VOL = 22000
  23. MENU_FE_SIGNATURE_VOL = 22000
  24. MENU_FE_PANESELECT_VOL = 28000
  25. MENU_FE_ERROR_VOL = 25000
  26. MENU_FE_COLOURSELECT_VOL = 13000
  27. MENU_BE_CONFIRM_VOL = 23500
  28. MENU_BE_UPDOWN_VOL = 29000
  29. MENU_BE_WHOOSH_VOL = 30000
  30. MENU_BE_COLOURSELECT_VOL = 13000
  31.  
  32.  
  33. FE_LOADLOOP_VOL = 9000
  34. FE_VISIM_GOAL = 23000
  35. FE_VISIM_APPLAUSE = 17000
  36. FE_VISIM_BOO = 20000
  37. FE_VISIM_CHEER = 26000
  38. FE_VISIM_OH = 28000
  39. FE_VISIM_CROWDLOOP = 13000
  40. FE_VISIM_REFWHISTLE = 7000
  41.  
  42. PITCH_KICK_VOL = 18000
  43. PITCH_KICK_FUNNY_VOL = 16000
  44. PITCH_BOUNCE_VOL = 12000
  45. PITCH_BOUNCE_FUNNY_VOL = 20000
  46. PITCH_CHEST_VOL = 22000
  47. PITCH_HEAD_VOL = 20000
  48. PITCH_HEAD_FUNNY_VOL = 30000
  49. PITCH_CATCH_VOL = 30000
  50. PITCH_NET_VOL = 22000
  51. PITCH_PASS_VOL = 22000
  52. PITCH_PASS_FUNNY_VOL = 30000
  53. PITCH_POST_VOL = 22000
  54. PITCH_POST_FUNNY_VOL = 20000
  55. PITCH_PUNCH_VOL = 30000
  56. PITCH_SLIDE_VOL = 12000
  57. PITCH_SLIDE_FUNNY_VOL = 20000
  58. PITCH_TRAP_VOL = 20000
  59. PITCH_TRAP_FUNNY_VOL = 15000
  60. PITCH_REFWHISTLE_VOL = 12000
  61. PITCH_COLLISION_VOL = 32768
  62. PITCH_COLLISION_FUNNY_VOL = 20000
  63. PITCH_PLAYERCALLS_VOL = 7000
  64.  
  65. CROWD_CHEER_VOL = 1200
  66. CROWD_APPLAUSE_VOL = 10000
  67. CROWD_BOOS_VOL = 8500
  68. CROWD_OHLONG_VOL = 13500
  69. CROWD_OHSHORT_VOL = 14500
  70. CROWD_JEERS_VOL = 10000
  71. CROWD_WHISTLES_VOL = 29000
  72. CROWD_ENDMATCH_WHISTLES_VOL = 25000
  73. CROWD_HOME_GOAL_VOL = 10000
  74. CROWD_MULTIPLEPASSES_VOL = 15500
  75. CROWD_ANGER_VOL = 13500
  76. CROWD_HECKLERS_VOL = 15000
  77. CROWD_HECKLERS_VOX_VOL = 9500
  78.  
  79. STADIUM_CROWDRAMLOOP_VOL = 13000
  80. STADIUM_CROWDSTRMLOOP_VOL = 13000
  81. STADIUM_RAINLOOP_VOL = 15000
  82. STADIUM_RAINLOOP_THUNDER_VOL = 29000
  83. STADIUM_CROWDELEMENTS_VOL = 25000
  84. STADIUM_PRACTICEPITCH_VOL = 12000
  85.  
  86. NIS_FLASHBACKFX_VOL = 32767
  87.  
  88. TASK_SUCCESS_VOL = 32767
  89.  
  90. // --------------------------------------------------------
  91. // AI vars
  92. // These tend to be referenced in several areas (SFX, speech, etc.) so that 
  93. // there is common interpretation
  94.  
  95. // In feet
  96. AI_SHOT_MISSED_CLOSE = 5
  97.  
  98. // In yards
  99. AI_CLOSING_IN_OPPONENT = 10
  100.  
  101.  
  102. // --------------------------------------------------------
  103. // Chants vars
  104.  
  105. // in ticks (1 sec=50 ticks)
  106. // Time between chants: in a normal situation, this is the max amount of time between home chants
  107. CHANTS_TIME_BETWEEN_CHANTS = 300
  108. CHANTS_TIME_TO_ALLOW_AWAY_TEAM_CHANT = 300
  109.  
  110. // %
  111. CHANTS_HOME_DROWNS_AWAY_PERCENTAGE = 60
  112. CHANTS_MOTIVATIONAL_CHANCE = 70
  113. CHANTS_HOME_PERCENTAGE = 50
  114. CHANTS_FOUL_CHANT_CHANCE = 25
  115.  
  116. // Misc
  117. CHANTS_MOTIVATIONAL_SPREAD = 1
  118.  
  119. // Volume, 0-127
  120. CHANTS_HOME_VOLUME = 45
  121. CHANTS_AWAY_VOLUME = 30
  122. // This is a ratio; what percentage of the Soundtrack volume the FE chants are (over 100 is boost, under is cut)
  123. CHANTS_FE_VOLUME = 95
  124.  
  125. // Azimuth sttings, 0-360. A -1 means don't screw with the panning
  126. CHANTS_HOME_AZIMUTH = 325
  127. CHANTS_AWAY_AZIMUTH = 65
  128.  
  129. // in hertz, 0 to whatever
  130. CHANTS_AWAY_HIGH_PASS = 3500
  131. CHANTS_NIS_LOW_PASS = 2553
  132.  
  133. // Volume boost, 0-250
  134. CHANTS_ANTHEM_BOOST = 120
  135.  
  136. // 0-100% of volume
  137. CHANTS_INTRO_DUCKER = 0
  138. CHANTS_INGAME_DUCKER = 80
  139.  
  140. // in ms
  141. CHANTS_DUCKER_RAMPTIME = 750
  142. CHANTS_STREAM_FADE_OUT = 3000
  143. CHANTS_NIS_FILTER_RAMP_SHORT = 150
  144. CHANTS_NIS_FILTER_RAMP_LONG = 1000
  145.  
  146. // in seconds; will be some random variation
  147. CHANTS_FE_MYCLUB_TIME_BETWEEN_CHANTS = 100
  148. CHANTS_FE_MYCLUB_TIME_DURATION = 15
  149. CHANTS_FE_VISIM_TIME_BETWEEN_CHANTS = 20
  150. CHANTS_FE_VISIM_TIME_DURATION= 10
  151.  
  152.  
  153. // --------------------------------------------------------
  154. // Crowd excitement vars
  155.  
  156. // State excitement tuning, between 0 and 1000
  157. // (Scalar)
  158. CROWDS_STATE_TUNING_MAX_EXCITEMENT = 1000
  159. CROWDS_STATE_TUNING_MID_EXCITEMENT = 700
  160. CROWDS_STATE_TUNING_HIGH_INTENSITY = 5
  161. CROWDS_STATE_TUNING_MID_INTENSITY = 2
  162.  
  163. // In yards
  164. CROWDS_STATE_TUNING_ATTACK_THIRD_OFFSET = 35
  165.  
  166. // Between 0 and 1,000,000 (yes, will be divided by 1000000!!!)
  167. // Some examples: 
  168. // RAMPTIME_5_SECS = 333,  RAMPTIME_3_SECS = 5550, RAMPTIME_2_SECS = 8330, 
  169. // RAMPTIME_1_SECS = 16660, RAMPTIME_HALF_SEC = 333300;
  170. CROWDS_RAMP_UP_TIME = 4000
  171. CROWDS_RAMP_DOWN_TIME = 2000
  172.  
  173. // Base excitement, between 0 and 100
  174. CROWDS_BASE_EXCITEMENT = 0
  175.  
  176. // Misc modifiers (additive), from 0-100
  177. CROWDS_CUP_OR_TOURNAMENT_MODIFIER = 5
  178. CROWDS_RIVALRY_MODIFIER = 15
  179. CROWDS_CUP_FINAL_MODIFIER = 10
  180. CROWDS_IN_OT_MODIFIER = 30
  181. CROWDS_IN_SHOOTOUT_MODIFIER = 80
  182. CROWDS_GOALBOX_MODIFIER = 40
  183. CROWDS_PENBOX_MODIFIER = 20
  184. CROWDS_HIGH_MOMENTUM_MODIFIER = 5
  185. CROWDS_FINAL_MINUTES_REG_TIME_MODIFIER = 80
  186.  
  187. // In minutes; when the crowd begins ramping based on time
  188. CROWDS_BEGIN_FINAL_MINUTES = 80
  189.  
  190.  
  191. // --------------------------------------------------------
  192. // Speech vars
  193.  
  194. // Volume, 0-127
  195. SPEECH_VOLUME=127
  196.  
  197. // Banter reset ratio - we will try to play this times the total number of available samples
  198. // in the emotion banter bank before resetting and allowing repeating samples
  199. BANTER_TRACKING_RATIO = 2
  200.  
  201.  
  202. // --------------------------------------------------------
  203. // Sfx tuning vars
  204.  
  205. SFX_LOADING_MUSIC_LOOPS = 15
  206.  
  207. // in ticks (1 sec=50 ticks)
  208. SFX_PLAYER_CALLS_FREQUENCY = 400
  209. SFX_CROWD_ELEMENTS_FREQUENCY = 420
  210. SFX_CROWD_ELEMENTS_VISIM_FREQUENCY = 200
  211.  
  212. // Min time in ticks between crowd reactions to turnovers. Prevents audio ugliness caused by too many reactions.
  213. SFX_TURNOVER_REACTION_TIME_DELAY = 20
  214. SFX_APPLAUSE_REACTION_TIME_DELAY = 30
  215. SFX_OH_REACTION_TIME_DELAY = 50
  216.  
  217. // %
  218. SFX_PLAYER_CALL_INPLAY_CHANCE_PER_ATTEMPT = 50
  219. SFX_PLAYER_CALL_OUTPLAY_CHANCE_PER_ATTEMPT = 70
  220. SFX_CROWD_ELEMENTS_CHANCE_PER_ATTEMPT =50
  221.  
  222. // in yards
  223. SFX_CROWD_REACT_OH_MAX_SHOT_SAVED_DIST = 35
  224. SFX_CROWD_REACT_APPLAUSE_MAX_SHOT_SAVED_DIST = 45
  225. SFX_CROWD_REACT_SHOTDUCKER_MAX_SHOT_DIST = 45
  226. SFX_CROWD_REACT_PASS_BACK_TO_KEEPER = 20
  227.  
  228. // The max distance (in feet) from the net that the ball can be for the crowd to react on a shot that misses.
  229. SFX_CROWD_REACT_MAX_SHOTMISSED_DIST = 100
  230.  
  231. // in seconds
  232. SFX_CROWD_REACT_SECOND_SAVE_TIMER = 4
  233. SFX_CROWD_REACT_HOME_SHAME_WHISTLE_TIMER = 25
  234.  
  235. // Various
  236. SFX_CROWD_REACT_OLE_PASS_NUM_TO_SHY_STATE = 4
  237. SFX_CROWD_REACT_OLE_PASS_NUM_TO_STRONG_STATE = 7
  238. SFX_CROWD_REACT_OLE_MIN_SCORE_DIFF = 3
  239.  
  240. // in ms
  241. SFX_NIS_FILTER_RAMP_SHORT = 150
  242. SFX_NIS_FILTER_RAMP_LONG = 1000
  243.  
  244.  
  245. // --------------------------------------------------------
  246. // Soundtrack vars
  247.  
  248. // Volume, 0-127
  249. SOUNDTRACK_MISC_MUSIC_MENU = 50
  250.  
  251. // 0-100% of volume
  252. SOUNDTRACK_FE_DUCKER = 30
  253. SOUNDTRACK_VS_DUCKER = 0
  254. SOUNDTRACK_BE_DUCKER = 80
  255.  
  256. // in ms
  257. SOUNDTRACK_FE_DUCKER_RAMP_TIME = 1000
  258. SOUNDTRACK_VS_DUCKER_RAMP_TIME = 1000
  259. SOUNDTRACK_BE_DUCKER_RAMP_TIME = 1000
  260.  
  261.  
  262. // --------------------------------------------------------
  263. // Misc vars
  264.  
  265. // Volume, 0-127
  266. VIDEO_VOLUME = 90
  267. ONLINE_RADIO_VOLUME = 90
  268.  
  269.  
  270. // --------------------------------------------------------
  271. // --------------------------------------------------------
  272.